April 16, 2024

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Nintendo develops technology to detect cheaters

Nintendo develops technology to detect cheaters

Nintendo has patented a technology that allows it to remotely detect a change in the code of one of its games, thereby identifying and acting on those users who intend to cheat on it.

The Japanese video game company is usually particularly associated with the persecution of piracy on its platforms and the protection of its content. Nintendo’s next target is players who cheataccording to its state-of-the-art technology registered with the United States Patent and Trademark Office.

thanks to her, Nintendo hopes to detect any change in the code for one of its games. For example, a technology is described that scans the code of a program (such as a video game) and detects which players are using modified versions of it.

To do this, the technology automatically creates various “confirmations” that can be stored on its servers. Its goal is to remotely scan programs running on users’ machines for “code reuse” techniques.

By comparing the results obtained, the technology can determine if the user has modified a program and then close their gaming session.

Nintendo highlights the advantages of this approach by being able to remotely execute its verification programs, preventing the user from modifying the verification logic and avoiding the need to deploy software updates to correct changes.

According to the company, This improves security and reduces the need to issue multiple patchesThe broadband connections of the system are generally improved.

The Japanese point out that these types of tools are especially useful for monitoring players in multiplayer titles that include a competitive element. Nintendo maintains that in this type of game, users can “modify” the software “in a way that allows them to gain advantages over other players on different platforms through a multiplayer title.”

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in this way, The Japanese point out that these “unfair advantages” lead to a “much less satisfactory” game. The user, and thus affects his experience and interaction with the game. Moreover, such modifications create “certain security risks” in the system.

Sony announces the sale of a millionaire, the number of PlayStation 5 units sold

Sony Group Corporation reports that to date it has distributed a total of 19.3 million PlayStation 5 (PS5) units since the launch of the new generation console in November 2020.

On Tuesday, May 10, the company released the corresponding financial results for the fiscal year ending March 31, 2022. Among them, it confirmed that it had distributed more than 2 million PS5 units in the last quarter of the year, which corresponds to the first three months of this year.

It was last February when the Japanese technology company released its earnings report for the third quarter of 2021when it reported that it shipped 3.9 million units to meet demand.

So, It indicated that it has so far sold 17.3 million next-generation consoles since its launch, which were produced in November 2020. Those numbers were far from the 20.2 million PlayStation 4 (PS4) units that Sony had managed at the same point in its lifecycle.

This specifies that it was able to sell 3.1 million fewer PlayStation 4 units at the same time as the analysis, Which underscores the consequences of the lack of supplies derived from the epidemic.

It should be remembered that Sony lowered its PS5 sales forecast for its last fiscal year to 11.5 million units, down from 14.8 million. From the consoles I initially planned to distribute.

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Despite this result, the company was able to increase sales of video games, With 70.5 million titles sold for PS4 and PS5, compared to 61.4 million a year ago.

Of the total video games sold in fiscal year 2021, 14.5 million were developed by the same company (also known as “first party”). This number for the last quarter exceeds the number recorded during the same period the previous year, when it managed to sell 7.9 million video games for PS4 and PS5.

On the other hand, the data shows that the Game and Network Services (GNS) division generated 665,000 million yen (just over 4,800 million euros) this quarter and that sales for the whole of 2021 remained stable overall.