April 23, 2024

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Nvidia has presented a presentation of new proposals in the field of the metaverse

The metaverse has become a premise that more and more companies in the technology sector are adopting in developing their projects.

The last of them was Nvidia, which through Seagrave Conference 2022 He introduced a set of software innovations aimed at improving the field of graphics and establishing a closer relationship between them Metaverse and Artificial Intelligence.

Thus, Nvidia provided a file Nvidia Omniverse Avatar Cloud Enginea set of tools and services that will make it possible to create virtual assistants powered by artificial intelligence.

Nvidia has also announced various efforts it is making Raising capabilities in computer graphics generation for implementation within metaverse applications.

As part of these initiatives, Nvidia introduced its library nervouswhich is a novelty in Open source library OpenVBD Focus on scattered volume data.

In addition, the company is implementing improvements to the open source format Description of the landscape (in US dollars) With the aim of contributing to the development of metaverse applications. In this regard, Sanja Fiddler, Vice President of Artificial Intelligence Research at Nvidia, said:

3D content is especially important for the metaverse where we need to put things in the virtual world […] We believe AI exists to create 3D content, especially for the metaverse.

Computer graphics have come a long way, as they are no longer seen as Presenting simple imagesbut as a resource that can be very useful when applied within a concept neural graphs.

In addition, Fiedler explains that with neural graphics, it is possible to take advantage of the capabilities of artificial intelligence to integrate them into some parts of the drawing process.

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In this way, different types of applications will be favored by having their own graphics acceleration. This ad was also accompanied by a presentation Kaolin WISP s Neoral VDBA pair of New Software Development Kits (SDKs) that take advantage of the power conferred by neural graphs and use them in Create and view Animation and 3D objects.

In the case of kaolin WISP, this refers to a Learning Library Extension The car is placed inside the PyTorch which are designed with the purpose of facilitating 3D deep learning.

With regard to this tool, Fiedler points out that its operation lies in neural fields, which form a subset of neural graphics whose work focuses on the representation of 3D images, as well as on the use of neural techniques to create content.