The combination of Unreal Engine 5 and video camera aesthetics gives Don’t Scream a unique aesthetic
Although it has been talked about for a couple of weeks in indie and horror game fan circles, the popularity of ‘do not shout‘ I exploded. It is a very modest game, but it acquires extraordinary expectations. It has only two authors They were talking a few days ago On social networks to which 110,000 people have registered Wish lists on the steam.
There is only one rule to this game: don’t scream. You have to wander through the forest where you will witness supernatural phenomena and where you will stumble upon unpleasant and inexplicable events. And you can’t scream. Of course, it’s very easy to cheat once your computer’s microphone is not plugged in, but the full experience, according to the developers, is obtained by plugging in the microphone and playing it all in the dark and with headphones.
The combined use of Unreal Engine 5 and a video camera aesthetic inevitably reminiscent of “The Blair Witch Project” provides the game with a hyper-realistic visual finish that will please fans of the interactive horror genre. The dingy, grainy texture of 1990s local cameras lends an invaluable oppressive atmosphere to our wanderings through the woods.
Of course, the game is still in early access It only lasts 18 minutes (but it’s very intense).. The developers promise the full game for the first quarter of 2024, adding all the feedback they get from players in this initial phase. According to them, the final version will contain more detailed concerns, a knowledge Deeper and new missions, translation into different languages, more areas in the jungle to explore and perform better.
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