July 14, 2024

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Because of this finding, video game programmers should be concerned

Because of this finding, video game programmers should be concerned

There is no doubt that we are living in a historic moment when it comes to artificial intelligence. It seems that every day a new AI appears on the market, and the ones that appear first are becoming more intuitive and powerful. These tools shine above all on a technical level and as programming support. This shows it Javier Lopez𝕏 user who shared cloning ‘Angry birds’ Who created using DALLE-3, Midjourney, and GPT-4.

in First tweet Involved Video where you can see how to make “Angry Pumpkins”.which looks really impressive, because it looks like an official product from Rovio.

Angry Pumkins, an Angry Birds clone game.

“Midjourney, DALL-E 3 and GPT-4 have opened up a world of possibilities. I have just developed ‘Angry Pumpkins’ (any similarity is purely coincidental) using GPT-4 for programming and Midjourney/DALL-E 3 for graphics.”

It seems that even Javi himself didn’t think he could do something of this kind, because in the thread where he explains how he created “Angry Pumpkins” he admits that he’s really a fan.

“I have to admit I’m really impressed. Honestly, I never thought this was possible. I really think we’re living in a historical moment that so far we’ve only seen in science fiction movies. These new business processes, which ‘can create anything using just natural language,’ They will change the world as we know it. It’s a tidal wave so massive that those who don’t see it coming will be hit hard. So…let’s start riding the wave! ” “

Create graphics and program without programming

He then proceeds to talk about the game’s graphics. I remember it was The easiest part of the process He has been using these tools for more than a year to obtain similar images. In addition, share urge Which I use to create each design.

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demands the angry pumpkin

In the programming part, he comments on that You didn’t have to write any of the 600 lines of code I used So that the game was functional. Within the explanation, he comments that he had to do it in parts, because although the AI ​​has proven to be very effective, it has not yet reached the level where it can create an entire game from scratch using just one toy. Summoned. Moreover, he believes that “In the future, we will be able to create triple-level games by simply requesting them“.

Angry pumpkins

Even though the game only has 600 lines and I didn’t write any of them, this was the most challenging part. As you can see, I started adding a lot of details like different particle effects, object types, etc. To this day, we still haven’t reached a point where GPT-4 can create an entire game with a single claim. But I have no doubt that in the future we will be able to create triple-A video games on demand. Anyway, back to the present, the trick is to request things from GPT-4 frequently. In fact, it’s very similar to the way anyone could program: start with a simple functional rule and iterate, extend, and improve the code from there.

Just that A sample of what we can do in the future Using this type of system. Which may raise some alarms when you think that it could put the work of video game programmers at risk, but although no one knows what will happen in the future, it is safe to say that we will never stop needing the human element to make patches, and above all Knowing what to ask from AI.

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in the end, Artificial intelligence is tools that will help us improve In our work this will definitely save us time. They just need to hone them to find their full potential and scope.

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